Taking a little break

Posted by admin on December 20, 2013
Development, Games, iOS

I’ve been building my latest MonsterUp game for a few months now. The game has been accepted as part of the AppCademy program from Nokia and Microsoft and will be included in there when it’s done and passes all the necessary certification. Very happy and proud about that, but this is not what this post is about at all:)

The MonsterUp new game is being built using Unity and I’ve been learning a lot about the engine and tools while doing that. This does mean that I had to refactor a few things a few times already, but at some point I wondered what it would be like to make something new with all the things I’ve learned so far. So, I’ve decided to take a little break for a week or so from building the MonsterUp game and make something else completely.

The new game would have something to do with physics and maybe sports, so I chose to do a small archery game. The game set out to be an archery competition game with obstacles and moving targets set in different locations. And it also needed a cool name, where my friend Paddy helped. So the final name of the game is Daryl, from the Walking Dead character of course:)

I built the game using Unity in about one week, including integration with iOS stuff like Facebook and Twitter sharing, GameCenter achievements and leaderboards as well as Everyplay integration for sharing gameplay replays to social networks and youtube. Yes, Unity is awesome and the ecosystem is very well formed allowing all sort of nice things. The game features 5 different themes, Countryside, Beach, Old Castle, Rainy Forest and Snow Mountains. TheĀ game will be released shortly for iPhones, iPods and iPads (in both landscape and portrait mode) for free including the first of 5 themes. The rest are available for purchase as a single IAP inside the game. I also added some consumable bonues items that make shots less tricky, since they help with the shaky hands of the archer, the wind that affects the trajectory of the arrows and allow undoing some, ehm, unfortunate shots. None of these is essential in enjoying the game for free, but they add to the experience.

So there you have it, a free game for iOS made in a week using Unity that looks damn good, plays great and is fun! When the game is released, it will be available here.

 

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