Development

What is going on with the App Store rankings lately? – updated

Posted by admin on February 08, 2014
Apps, Development, Games / No Comments

The first shock was the crappy Flappy Bird game. Unimaginative, repetitive, with “borrowed” graphic concepts and not fun at all. Some people were driven to insanity just by playing. And nobody really liked it.

But it reached #1 in the US App Store almost overnight. “What? How?” I hear you ask, crying a little inside for all the countless nights you spent perfecting you awesome mobile game, and never reaching 100 downloads in the process. And to add insult to injury, the guy announced that he is making $50K. A day. From ad revenue. I mean, wtf.

And then there was another, this time even worse. As reported in Pocket Gamer, a game called Red Bouncing Ball Spikes practically leaped to #1 overnight. And what’s worse is that the “developer” didn’t even make the game, the game is just a template for  GaleSalad, which you get for $10. Sounds like a good deal right?

But the fun doesn’t seem to stop. Following the story, I see other crappy little games (Ironpants, Super Ball Juglling [yes, “juglling” or so it says on the screenshot and it’s from the same developer that launched flappy bird], , jumping to #1, all of them overnight. What gives?

Doing a little research quickly resulted in the method they used. Quite simple really. It seems that there are a couple of shady companies that do the following: As a developer, you cough up an amount (let’s say $5000) which they partly(they do keep a share of course) use to buy your game in mass using fake bot accounts.  70% of that goes back to you, so you end up paying something like $2K-$3K to get to #1 in the App Store. I don’t think I’ve ever seen such cheap promotion before.

Haven’t found the name of the companies, but I really hope Apple finds a way to stop this and deny payment to these developers, because this is as big a scam as they come. Many many people are trying to make a living through this, juggling with design, development, marketing, networking day in-day out (myself included) only to see their rankings and downloads rise oh-so-slowly and this really makes me angry.

Update:

There are more! Apart from Flappy Bird and Super Ball Juggling, developer nguyen has Shuriken Block. Now, take a look at these ranking changes and tell me if you think they are legit. All of then. AT THE SAME TIME. Remember, the games have been in the App Store for 6 months, and the developer has admitted that he has done zero promotion work for them. Now do the math.

flappy shuriken superball

 

Taking a little break

Posted by admin on December 20, 2013
Development, Games, iOS / No Comments

I’ve been building my latest MonsterUp game for a few months now. The game has been accepted as part of the AppCademy program from Nokia and Microsoft and will be included in there when it’s done and passes all the necessary certification. Very happy and proud about that, but this is not what this post is about at all:)

The MonsterUp new game is being built using Unity and I’ve been learning a lot about the engine and tools while doing that. This does mean that I had to refactor a few things a few times already, but at some point I wondered what it would be like to make something new with all the things I’ve learned so far. So, I’ve decided to take a little break for a week or so from building the MonsterUp game and make something else completely.

The new game would have something to do with physics and maybe sports, so I chose to do a small archery game. The game set out to be an archery competition game with obstacles and moving targets set in different locations. And it also needed a cool name, where my friend Paddy helped. So the final name of the game is Daryl, from the Walking Dead character of course:)

I built the game using Unity in about one week, including integration with iOS stuff like Facebook and Twitter sharing, GameCenter achievements and leaderboards as well as Everyplay integration for sharing gameplay replays to social networks and youtube. Yes, Unity is awesome and the ecosystem is very well formed allowing all sort of nice things. The game features 5 different themes, Countryside, Beach, Old Castle, Rainy Forest and Snow Mountains. The game will be released shortly for iPhones, iPods and iPads (in both landscape and portrait mode) for free including the first of 5 themes. The rest are available for purchase as a single IAP inside the game. I also added some consumable bonues items that make shots less tricky, since they help with the shaky hands of the archer, the wind that affects the trajectory of the arrows and allow undoing some, ehm, unfortunate shots. None of these is essential in enjoying the game for free, but they add to the experience.

So there you have it, a free game for iOS made in a week using Unity that looks damn good, plays great and is fun! When the game is released, it will be available here.

 

How to fix Surface RT

Posted by admin on July 20, 2013
General, Windows 8 / No Comments

After the latest results, clearly showing that the beginning of Windows RT was not as good as expected, one has to think what could be done to fix the whole situation. I hope Microsoft people are taking notes (and I am also available for consulting :-p), so here we go, let’s design Surface RT2 together:

-It’s NOT (only) about apps. Hunting developers down to write apps for the platform is not the way to go, if your platform lacks other stuff (see below). The apps will come if your platform and hardware are interesting enough.

-Put LTE in there. When I got my first iPad, I got a 3G version but never really used it. But talking with people, I discovered that mobile data is REALLY important, so make sure Surface 2 has LTE functionality. I know people can use a 4G USB modem, but they don’t. Of course, make it optional, not everybody really needs it.

-Never, ever release under-powered machines. Surface RT is nice and all, but even my Samsung ATIV Tab feels snappier. I know that Windows RT are optimized, fast and fluid and all, but if the hardware lacks behind, it reflects bad on the whole thing. Many people don’t care why this is true, they just don’t want it to be there. Find ARM chips that make Windows RT REALLY fast and if you can’t, build them. We know you got the resources.

-Bundle the keyboard (touch or type) with the tablet. Every commercial I’ve seen focuses on the keyboard only for people to decide that it’s a rather expensive add-on.

-Keep the price low. After recent price cuts, it’s more reasonable, but the initial pricing was just ridiculous. It was almost priced as high as the iPad without offering as much. I don’t know how you will do it, sell more XBoxes to cover the losses, but when you create a new platform, and this is what RT is, you HAVE to lure people in. Even if you take a loss at the beginning. It’s like letting people pirate the first versions of DOS, remember?

– I personally love the idea of a desktop-as-an-app where one can actually run full versions of Office 2013 when they need to. But when people pick up a tablet, they should NEVER EVER be dropped on a desktop environment unless they specifically request that (by tapping the Desktop tile for example). In that capacity, make ALL Office apps available in RT form, with limited functionality of course (at least as feature enabled as Pages and Keynote on the iPad if not more), but usable completely without a keyboard and mouse. The desktop Office and IE should be there as the “one more thing” the Surface RT can provide. The same goes for ANY form of Control Panel settings page. EVERYTHING should be on a familiar and consistent metro touch friendly environment. Right now, it REALLY shows that the product is half baked. You even left Windows Defender running for some reason, even though users cannot run ANYTHING that doesn’t come from the Store.

In conclusion, people just don’t get it. Naming the new platforms Windows anything is a classic mistake. You made the same mistake with Windows Phone. I know how much you love Windows, but the Xbox is successful partly exactly because it is not called Windows anything. When someone buys something that runs Windows something and resembles a computer, they expect it to be a Windows computer. Which Surface RT is not. When they buy a phone that is called Windows something, they might expect blue screens of death and drivers installations, even though that is not the case with the excellent platform that Windows Phone is. But me knowing that is not nearly good enough. In branding and communication, I would give you a low mark for the past 2 years, when it comes to the new platforms (Windows Phone and Windows RT). And if you don’t believe me, go outside and ask non-technical people what is the first thing that comes to their mind when they see a tablet-thingy that runs Windows something. Or a phone.

Surface RT can still succeed (and I am not the only one that says so). Just make sure you fix the important stuff first and fast so that you can save it on round 2. Because otherwise, I don’t see a round 3.