Development

Galaxium 1.4 is in the Marketplace (yes I am on fire)

Posted by admin on July 12, 2011
Development, Games, Windows Phone / No Comments

Major update too, take a look at the changelog, I know you will agree:)

 

1.4
-Major game engine optimizations
-Eliminated most frame rate issues
-Fixed resume game without upgrades bug
-Fixed “ghost enemy” bug
-Tweaked missile guidance system
-Many small gameplay tweaks

Galaxium v1.3 submitted

Posted by admin on July 06, 2011
Development, Games, Windows Phone / No Comments

Update: Both versions are in the Marketplace already.

This has most of the things you guys asked for! Let me know if I forgot anything, so that I can include it in the next update!

I hope this update makes many people happy:) Here is the changelog:

1.3
-Added a proper storyline
-Fixed blueprint screen alignment
-Fixed in-game phone call pause bug
-Tweaked propulsion fire effects
-Tweaked missile launching system
-Fixed support email system subject
-Tweaked collision detection
-Added resume function to last cleared wave
-Disabled upgrade when already at maximum
-Faster loading
-Changed enemy bullet graphic to make it a little more visible
-Many small tweaks and fixes

Look for it in the Marketplace in a few days’ time!

Galaxium v.1.2 submitted

Posted by admin on June 23, 2011
Development, Games, Windows Phone / No Comments

More new stuff for you, our loyal Karios Games gamers:)

1.2
-Added tilt control
-Changed asteroids textures color
-Tweaked ships’ initial speeds
-Tweaked speed bonus effect
-Added ship subsystems information in pause screen




DEWATOGEL


DEWATOGEL