Games

Taking a little break

Posted by admin on December 20, 2013
Development, Games, iOS / No Comments

I’ve been building my latest MonsterUp game for a few months now. The game has been accepted as part of the AppCademy program from Nokia and Microsoft and will be included in there when it’s done and passes all the necessary certification. Very happy and proud about that, but this is not what this post is about at all:)

The MonsterUp new game is being built using Unity and I’ve been learning a lot about the engine and tools while doing that. This does mean that I had to refactor a few things a few times already, but at some point I wondered what it would be like to make something new with all the things I’ve learned so far. So, I’ve decided to take a little break for a week or so from building the MonsterUp game and make something else completely.

The new game would have something to do with physics and maybe sports, so I chose to do a small archery game. The game set out to be an archery competition game with obstacles and moving targets set in different locations. And it also needed a cool name, where my friend Paddy helped. So the final name of the game is Daryl, from the Walking Dead character of course:)

I built the game using Unity in about one week, including integration with iOS stuff like Facebook and Twitter sharing, GameCenter achievements and leaderboards as well as Everyplay integration for sharing gameplay replays to social networks and youtube. Yes, Unity is awesome and the ecosystem is very well formed allowing all sort of nice things. The game features 5 different themes, Countryside, Beach, Old Castle, Rainy Forest and Snow Mountains. The game will be released shortly for iPhones, iPods and iPads (in both landscape and portrait mode) for free including the first of 5 themes. The rest are available for purchase as a single IAP inside the game. I also added some consumable bonues items that make shots less tricky, since they help with the shaky hands of the archer, the wind that affects the trajectory of the arrows and allow undoing some, ehm, unfortunate shots. None of these is essential in enjoying the game for free, but they add to the experience.

So there you have it, a free game for iOS made in a week using Unity that looks damn good, plays great and is fun! When the game is released, it will be available here.

 

MonsterUp Adventures for Android released

Posted by admin on July 13, 2013
Android, Development, Games / No Comments

I love MonsterUp Adventures. It’s my favourite game:) When I started designing it, I tried to take everything that was great with the original MonsterUp and make it better in small or bigger ways. The result game had it all! A purpose to all this jumping (there are levels to pass and you have to collect specific number of gems to do so – not to mention stay alive long enough), there is a small story (Skotooooooooooooooooos), the animation has double the fidelity (twice the frames actually) and the graphics are much much more awesome overall (thank you Ilias, you are awesome), there is original music (thank you Marietta, you are awesome), boss battles, an animated game map, multiple game saves, mini games and so much more!

android_table

The game has been an exclusive for Windows Phone until today. Today, I have released the game for Android phones for free. So go ahead, download and enjoy this awesome game, it won’t cost a thing. Go to Trelloland, find the Skotos minions and defeat them, it’s awesome fun, I promise you!

GalaxyS4 Nexus4

The iOS App Store – Ups and Downs

Posted by admin on July 13, 2013
Development, Games, General, iOS / No Comments

I was asked the other day to contribute to an article by 148Apps.com about my angle on the Apple App Store. The App Store has recently turned 5 years old, and it was where it all started for indie developers on mobile. Myself, I have not been on the App Store from the beginning, but opted to focus more on the Windows Phone Marketplace, which I never regretted as I have said in previous blogs. This does not mean that I have not published on other marketplaces and that I don’t have an opinion about them of course:)

You can read my thoughts, along with fellow developers thoughts about the App Store by heading to the 148Apps article page and reading the article itself, titled “App Store Fifth Anniversary: The Ups and Downs of iOS Publishing”.

appstore5over-wide